Wednesday 25 January 2017

3D modelling

3D Model Assignment

The first step for making the model was setting up the reference frames for the model. this was done by using the polygon plane tool as its just simply a flat square making it easy to stretch to my specifications which fit the reference image, after this was done it looked like this.


following this i created a simple polygon cube and made it fit the width of the side view and of the front view aligning them up with the front and side perspective cameras accordingly.

After this i selected the face option with holding right click, and only selected the top face of the cube, with this highlighted i used the extrude tool to add another section on the torso, once i did this i used the scale tool by hitting R and moved the torso out to fill the body out my when it came to the chest/neck area. repeating the process until it gave me this.

when i was happy with the spacing and everything i changed to the side view perspective and holding right click selected vertex's and while highlighting the second from top row of  vertex's and the row near the hips shaped and filled them out to fit the side view and give the torso more shape and width.

the next tool i used was the insert edge loop tool, this tool essentially allows you to split a polygon up any which way you like, in this case i put an edge loop straight down the centre of the torso to help with the legs later on with the model

All of the tools I've described here: Scale, move, extrude and edge loop, Are the tools mostly used throughout the making of the model. with this being said i'm going to move onto when the next tool was used because as stated above those tools are used for the majority of the models creation. with the legs being created and the forearm created we will move onto the hands, a very intricate part of the models creation because you're working with smaller parts being added onto a bigger piece.

The tool in question is the extract tool, which will come up again a lot when it comes to texturing the model. with one of the fingers modelled i can use this one finger to create all other fingers on the models hand. (Excluding the thumb which by this point has already been created but with it being a thumb is very different to the other fingers.) Once i had the fingers faces selected i used the extract tool pretty much severing the finger from the hand, allowing me to easily copying and pasting this 3 more times for the other fingers


after doing this obviously comes the task of attaching these fingers to the hand once again. which brings us onto our next tool which is the append to polygon tool. Before this though, the fingers must be combined with the hand for this tool to work properly. this can be done by going into the mesh tab and selecting combine, while having the fingers and the hand both highlighted. after this we can use the append to polygon tool, selecting on edge of the finger and selecting an edge of the hand where the finger is meant to start it creates a bridge between the two connecting them together.

with all this being said and done those where all the tools that where used to make the model. then is the task of texturing the model, which was first started by extracting most of the models appendages (feet, arms legs, head, ect.) and planar projecting all of these things, making the projecting on the Z axis. after that i had to go to each extracted appendage and unwrapping the UV of the model. This was done by selecting certain edges of the arm for example and cutting it so the UV can be unwrapped making it easier for adding a texture. below is an image of an unwrapped arm UV.


sometimes, for the arm and torso mainly, the UV needed to be pinned when unfolding, this is done to help the UV unwrap in a less complicated and jumbled manor. this was done by holding right click and selecting UV and highlighting certain UV's and in the UV editor selecting unwrap with pin selected UV's enabled.

after the UV was unfolded i used the UV snapshot tool to take a picture of the UV and save it for myself, with this i am able to import the picture into any graphic design software of choice, i used photoshop and simply painted on a texture to the UV making estimated guesses as to where abouts on the UV it would place on the model creating an arm, hand and torso texture using the UV snapshot.

Evaluation:

Personally i would like to say that i feel okay about my model, i'm happy with how the overall model looks, but i would of liked to have textured all of the model and used more proper textures or of even made my own textures rather than just painting them on in Photoshop. but overall i would say im happy with the model itself.

I had my friend Jack evaluate my model as well and he said as follows: "its super, good looking model, but the texture could be better, its pretty sub par but if it was a proper texture it would be fine."

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